Shards of Infinity
Дизайнер: Гари Арант, Джъстин Гари
Продължителност: 30 минути
Брой играчи: 2-4
Механика: декбилдър
Издател: Stone Blade Entertainment, Ultra PRO

Shards of Infinity is a fairly standard, though well-polished deck builder, which means two things - first, if you are familiar with this type of games, the first of which is the super popular 2008 title Dominion, then Gary Arant and Justin Gary’s creation won’t offer you many surprises; secondly, while the wow-factor is not off the charts, Shards of Infinity is a good choice if you want to start or diversify your collection, because its rules are simple and well-written, the fights are relatively quick and the art design is decent.
Let's check off the list the story and set-up, which are mostly seasoning for this type of games anyway - mankind invents some horribly powerful contraption with the thunderous name Infinity Engine which allows it to distort reality... whatever that means. The engineers of the invention in question, however, intoxicated by the power at their disposal, enslave ordinary people, and as the masses revolt against the nerds, the Infinity Engine is destroyed, and its shards fall to Earth and destroy much of its population. The result is the emergence of four generic factions – techno-monks who live mostly in the digital domains; cyborgs who make the best of the alliance between man and machine; vegan cultists who want everything covered with trees and daisies and finally, some purple folks, whose purpose did not become quite clear to me. War ensues and you become the leader of one of the parties involved.
Although you have a choice of which faction leader (or character) to control, it has no real bearing on the gameplay - that is, the difference between them is only cosmetic. Think of the monsters in the original King of Tokyo, rotating counters on the side included. Supposedly, cards too belong to one faction or another, but since you have no restrictions on buying and using them, your deck will almost always contain allies from several or even all of the parties involved. There is a vague attempt at "specialisation" in the card effects e.g. among the purplish ones you will find the most serious offensive arsenal and the eco-terrorist sympathisers will most often give you the ability to heal.
The component quality is okay – the card quality is average and if you play often they will probably need protectors, while the big characters with the big counters are convenient. The art on them is not by itself bad, but the style of the drawings is nothing to write home about, and I have the feeling that half the world's SF-themed games look similar.
The game’s best feature is undoubtedly the gameplay, especially its balance. While this is maybe expected, given the rather normal number of cards available (88), Shards of Infinity allows you to try many different strategies and they all seem to work well under certain circumstances and opponent reactions. It’s worth noting that although the game officially allows up to four players, it works best with two. You can either try throwing yourselves at the opponent's throat right away or play a game of patience and build up power or collect the components for a stunning combo.
A more intriguing element of the game is the so-called mastery of your character, which you can raise and which unlocks stronger or extra effects on a lot of cards in the game. The best example of this is one of your starting cards - Infinity Shard. The shard inflicts the meager two points of damage at the beginning, but at certain levels of mastery it dials up the pain until it reaches its maximum where the damage is, fittingly, infinite - that is, drawing this card at 30 mastery means automatic victory.
The turns themselves are simple - you always have five cards in your hand at the start of a turn and there will always be six common cards on the table in front of you which you can buy. You buy cards, hit your opponents, heal yourself, draw new cards and perform whatever effects you have in hand and in the end you draw five new cards, all while your deck continually grows bigger and (hopefully) stronger. When a player's life points reach zero, he’s out of the game.
Shards of Infinity’s structure also allows for some more subtle mechanics, such as the ability to buy champions you play once and use each turn until the opponent decides to destroy them (if they have the ability to do so, of course) or to play the mercenary type card you just bought, which you don»t add to your deck, but allows you to use its effect right away instead of relying on the mercy of Lady Luck to put it in your hand.
The final rating reflects Shards of Infinity’s nature as a game which, though far from mind-blowing, brings enough to the table for when you want a speedy clash. I personally whiled a few hours away in its pleasant company and now even await the upcoming October expansion to the game with some anticipation.
6.5/10
Оценка: 6.5/10