Post
by Muad_Dib » Wed May 09, 2012 3:53 pm
Еми възможно най-рано т.е. малко преди 19, защото разбрах, че пулсарци са си продали всичките нормални бройки (за колекторсите е ясно) и предполагам, че ще е адската лудница, а до 12 часа не ми се седи прав.
Давайте нещо да обсъждаме по играта, че все се отплесваме, давам тон с ей този пейст на една по-новичка пресконференция, бай Джей и компания са били еди къде си:
onight Best Buy held a Developer chat with Jay Wilson, Jason Bender, Jason Regierand Kevin Martens. There were a lot of good questions asked.
Highlights:
Inferno is balanced to never be trivial, even with the best gear available. If players find it trivial, Blizzard will be “paying attention”.
Jay Wilson corrected himself on Nephalem Valor. He stated that it “kicks in at 60, regardless of difficulty level instead of just being in Inferno.”
In response to a question about rolling a barbarian and monk for the first run in hardcore mode, he gave them a 37.4% chance of beating Hell.
Jason Bender stated that you can “craft inferno gear, but it takes a lot of components to make that gear”.
Gems can be used in weapons, weapons, and a variety of armor slots.
A player can sell items in the RMAH without having money in their account.
When asked about the current UI skill set up, they said that they believed the current set up was helpful for newer players. They also eluded to Elective Mode for more advanced players.
Legendary/Set items always have unique art, stats, names, and flavor text.
Jay stated that the top three tiers of items ONLY drop in Inferno.
Legendary items are dropped based on the level of the monster or chest. There are several at the max level which can only be found in Inferno.
Jay Wilson is not “opposed to dueling”. However it is “not a priority for us right now. We want to focus on our team-based arena mode right now.”
Bosses appear in all difficulties, however there are unique monsters which only appear in certain difficulties. There are a number of rare/champion affixes that don’t show up until you reach later difficulties.
Kevin Martens stated that, “there are rumors of secret things being secretly secreted somewhere secret.”
When asked if one could follow the treasure goblins in the portal to a secret area, Kevin responded with, “One wonders where they go.”
Jay Wilson corrected himself by saying, “we drop gems up to tier 8″.
Nephalem Valor goes away if you respec, but that isn’t based upon the act.”
Magic find is averaged across the party.
On the topic of rushing, Jay Wilson stated that, “a higher level character can help you jump past content within a difficulty, but you get greatly diminished XP. We have hard level requirements for difficulty levels, so no rushing there.”
When asked about PvP becoming an eSport, Jay stated, “We don’t want Diablo 3 to become an eSport. It’s okay to have PvP just for fun. Our focus is PvE game, and we want it there.”
Kevin stated that it will take a fine balance between your play style, your DPS, and your survivability stats to beat Inferno.
Stun duration has been reduced for hell/inferno.
Jason stated, “We like sharing cool stats with the community, but no specifics yet on what they will be.”