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Moderator: AlDim
- The Dragon
- Elder God
- Posts: 9061
- Joined: Wed Jan 14, 2004 9:03 pm
http://www.bit-tech.net/hardware/graphi ... -directx/1
Принципа на питър в действие. Или как може да си толкова прост.
Принципа на питър в действие. Или как може да си толкова прост.
The sinking of the Titanic was a miracle to the lobsters in the ship's kitchen.
Опитвах се да играя бетата на Black Prophecy и по случайност взех, че си пуснах кредитите. Тая игра може и да ми хареса, само да си оправят сървърите, че героя ми пак изчезна от само себе си.
http://www.youtube.com/watch?v=t3QBPNvHo_k
http://www.youtube.com/watch?v=t3QBPNvHo_k
There are no rules! I'm gonna get you!
Страхотен едночасов документален филм за историята на Volition:
http://www.gameinformer.com/b/features/ ... ition.aspx
Задължително го гледайте! И дано по-често се правят такива неща - това ще запълни една гигантическа липса в гейм индустирята.
http://www.gameinformer.com/b/features/ ... ition.aspx
Задължително го гледайте! И дано по-често се правят такива неща - това ще запълни една гигантическа липса в гейм индустирята.

- Game begins with Shepard on Earth
- Shepard is on trial in regard to the events of Arrival
- Reapers invade while the trial is happening
- Prologue: Shepard's escape to the Normandy, off to start finding allies, fighting Reaper troops
- Squadmates include Liara, Ashley/Kaiden, Garrus, James Sanders
- Screenshot shown of Ashley with her hair down
- Confirmed appearances (may not be squadmates): Wrex, Mordin, Legion, and Anderson
- Game will show a "previously on Mass Effect" comic to make decisions if you're starting from scartch
- The Illusive Man plays a big role
- Cerberus is out to kill Shepard
- Enhanced RPG elements
- More freedom with character skills
- Larger skill trees
- Powers will evolve several times, not just once
- Weapons are like the ones in Mass Effect 2, have a set list
- Mods returning, swap out different parts such as barrels, scopes (effect both the weapon's combat performance and its appearance)
- Numerous endings
- Who you have in your squad and which allies you recruit greatly impact the endings that are available
- No multiplayer
ME3 ще засенчи целия свят!

- RRSunknown
- Elder God
- Posts: 9514
- Joined: Thu Nov 01, 2007 9:54 am
Моля някой наистина да ми отговори на поста. Инсталирах си Vampire: The Masquerade- Bloodlines и сега се чудя кои пачове да инсталирам. Като потърсих и ми излязоха сума ти пачове, от които офицални са само 1.2 и 1.5, но откъде да знам че примерно неофициален 6.9 няма повече оправени бъгове и оптимизация? И да знам, компа ми е МНОГО зле ама все си мисля че не трябва да сече толкова.
Аз лично я превъртях на неофициалния, не помня вече кой беше точно, но препоръчвам направо да слагаш последния
http://dlh.net/cgi-bin/dlp.cgi?lang=&sy ... exe&ref=ps
Има толкова много оправени бъгове спрямо официалните пачове, че с разликата може да си платим външния дълг.
Май имаше включени и някакви модове. Препоръчвам да избереш само бъг фиксовете и възстановения кънтент, но твоя си работа.
http://dlh.net/cgi-bin/dlp.cgi?lang=&sy ... exe&ref=ps
Има толкова много оправени бъгове спрямо официалните пачове, че с разликата може да си платим външния дълг.
Май имаше включени и някакви модове. Препоръчвам да избереш само бъг фиксовете и възстановения кънтент, но твоя си работа.
There are no rules! I'm gonna get you!
- Cerberus' troops: mechas, assault units, shock troops ninja-style.
- Reapers: they have different sizes, ranging from 500-600 meters of the smaller ships to the 2km for Herald.
- New skills for Shepard: launched in search of coverage to Max Payne, rolling, jumping small holes in the ground, as the SWAT turn and strike the enemy with greater variety of melee attacks. It specifically mentions "a new class: Heavy Melee" take advantage of these capabilities of combat.
- New skills: Engineer can build turrets.
- Customizable Weapons, guns, sight ... five variants in each section.
- More items to "loot."
- Space Battles? Perhaps, but unconfirmed.
- Scenarios: larger. We will see people walking, ships fighting, architecture in greater detail. Searching for the photorealism of the sites using new lighting techniques on the stage. It has also improved the atmosphere and the number of dynamic elements of the stage, increasing interactivity with the player.
- Locations to visit: New York, London, a moon of ¿Koriana? (maybe they mean Quarian or Krogan) world, a salarian world and Mars, among others. The development of each environment takes about 6 months, testing the levels from the outset.
- Enemies: we can do dynamic damage into them. The Cerberus mechas, for example, requires that we shoot a weak point, the glass cockpit in order to overcome them. In other enemies we can cut off the arms, break the head or break various pieces of their armors.
- Fighting more dynamic, forcing us to move more frequently. The game speed is improved by 10 to 15%.
- Exploration: we won't drive vehicles seen in previous games. The main gameplay is designed without them and will continue so. This does not mean that there is no vehicle, but they can't reveal more now. There is a new scanning system.

- Reapers: they have different sizes, ranging from 500-600 meters of the smaller ships to the 2km for Herald.
- New skills for Shepard: launched in search of coverage to Max Payne, rolling, jumping small holes in the ground, as the SWAT turn and strike the enemy with greater variety of melee attacks. It specifically mentions "a new class: Heavy Melee" take advantage of these capabilities of combat.
- New skills: Engineer can build turrets.
- Customizable Weapons, guns, sight ... five variants in each section.
- More items to "loot."
- Space Battles? Perhaps, but unconfirmed.
- Scenarios: larger. We will see people walking, ships fighting, architecture in greater detail. Searching for the photorealism of the sites using new lighting techniques on the stage. It has also improved the atmosphere and the number of dynamic elements of the stage, increasing interactivity with the player.
- Locations to visit: New York, London, a moon of ¿Koriana? (maybe they mean Quarian or Krogan) world, a salarian world and Mars, among others. The development of each environment takes about 6 months, testing the levels from the outset.
- Enemies: we can do dynamic damage into them. The Cerberus mechas, for example, requires that we shoot a weak point, the glass cockpit in order to overcome them. In other enemies we can cut off the arms, break the head or break various pieces of their armors.
- Fighting more dynamic, forcing us to move more frequently. The game speed is improved by 10 to 15%.
- Exploration: we won't drive vehicles seen in previous games. The main gameplay is designed without them and will continue so. This does not mean that there is no vehicle, but they can't reveal more now. There is a new scanning system.

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