http://e3.gamespot.com/story/6318725/e3 ... t-gen-rage
Какво да говорим повече - един от доказаните гурута на гейминг програмирането казва в прав текст че на книга компютрите са 10 пъти по-мощни но въпреки това дори програмистите не могат да използват тази мощ дори и да искат и на практика тя се изхабява.I don't feel at all that the consoles are tapped out right now. It's different than back in the old days when you're looking at Super Nintendo or something where many programmers would know every single register in a device like that and they really have at least thought about just about every possible way you might choose to exploit a platform like that. But the current platforms are so powerful and so sophisticated. I don't think there's any person anywhere that can really honestly say they know everything about one of these platforms. I'll randomly page through documentation on the 360, reading articles that I haven't read before realizing that, "Oh, there probably are smarter ways to use that vector processor."
So, that is a different situation than previous generations where there's still a lot that can be exploited in there. I mean, we did know up front, "Here's the memory we have, here's the amount of processing cycles we have." [But] there're still plenty of alternate directions that we could wind up looking at. It is interesting that on the PC side, we have systems that are 10 times more powerful than the consoles. But it's frustrating in that a lot of the PC systems that are many times more powerful still have trouble holding the same 60 frames-per-second rate because of API overhead, API clocking issues, and things like that. We're working with Intel and Nvidia on all these issues, but it is kind of frustrating when I know that the hardware is vastly more powerful but because we don't have quite as tight control over it, a lot of power goes to waste.