Mass Effect 3

Всичко, което ви вълнува около голфа, бингото и стрип-покера...

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Amikae
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Mass Effect 3

Post by Amikae » Sat Apr 23, 2011 2:45 pm

Отварям тази тема, защото вече се събра достатъчно инфо за играта, както и screenshots. Ще ъпдейтвам темата с най-новата информация за играта.

Info update 1

Image

- Game begins with Shepard on Earth
- Shepard is on trial in regard to the events of Arrival
- Reapers invade while the trial is happening
- Prologue: Shepard's escape to the Normandy, off to start finding allies, fighting Reaper troops
- Squadmates include Liara, Ashley/Kaiden, Garrus, James Sanders
- Screenshot shown of Ashley with her hair down
- Confirmed appearances (may not be squadmates): Wrex, Mordin, Legion, and Anderson
- Game will show a "previously on Mass Effect" comic to make decisions if you're starting from scartch
- The Illusive Man plays a big role
- Cerberus is out to kill Shepard
- Enhanced RPG elements
- More freedom with character skills
- Larger skill trees
- Powers will evolve several times, not just once
- Weapons are like the ones in Mass Effect 2, have a set list
- Mods returning, swap out different parts such as barrels, scopes (effect both the weapon's combat performance and its appearance)
- Numerous endings
- Who you have in your squad and which allies you recruit greatly impact the endings that are available
- No multiplayer

Info update 2

- Cerberus' troops: mechas, assault units, shock troops ninja-style.
- Reapers: they have different sizes, ranging from 500-600 meters of the smaller ships to the 2km for Herald.
- New skills for Shepard: launched in search of coverage to Max Payne, rolling, jumping small holes in the ground, as the SWAT turn and strike the enemy with greater variety of melee attacks. It specifically mentions "a new class: Heavy Melee" take advantage of these capabilities of combat.
- New skills: Engineer can build turrets.
- Customizable Weapons, guns, sight ... five variants in each section.
- More items to "loot."
- Space Battles? Perhaps, but unconfirmed.
- Scenarios: larger. We will see people walking, ships fighting, architecture in greater detail. Searching for the photorealism of the sites using new lighting techniques on the stage. It has also improved the atmosphere and the number of dynamic elements of the stage, increasing interactivity with the player.
- Locations to visit: New York, London, a moon of ¿Koriana? (maybe they mean Quarian or Krogan) world, a salarian world and Mars, among others. The development of each environment takes about 6 months, testing the levels from the outset.
- Enemies: we can do dynamic damage into them. The Cerberus mechas, for example, requires that we shoot a weak point, the glass cockpit in order to overcome them. In other enemies we can cut off the arms, break the head or break various pieces of their armors.
- Fighting more dynamic, forcing us to move more frequently. The game speed is improved by 10 to 15%.
- Exploration: we won't drive vehicles seen in previous games. The main gameplay is designed without them and will continue so. This does not mean that there is no vehicle, but they can't reveal more now. There is a new scanning system.

Info update 3

New Confirmed Characters:
-Tali: Has unfinished business with Shepard.
-Jack: Had a character redesign. Was a popular romance option.

Confirmed Part of Squad:
-Liara
-Garrus
-Kaiden/Ashley (Has achieved Spectre status)
-James Sanders

Present:
-Admiral Anderson
-EDI
-Joker
-The Illusive Man
-Mordin (The plot dictates that he stays close to Shepard)
-Legion
(And, from Game Informer earlier, Wrex)

Confirmed Locations:
-Salarian Homeworld
-Quarian Homeworld Rannoch (The Geth Occupied One)
-Mars (A human-mining operation)
-A human mega city that formed when Vancouver and Seattle merged.
Add: That's where you'll spend your time on Earth. So not London or New York like previously mentioned. Describes the planet: 'It's curved, futuristic buildings bathe in beautiful light as the sea laps into the waterfront and docks.' They also saw the aftermath in which the Reapers decimate it.

Heavy Melee Attacks
-Class based one hit kill melee move.
-There is a new charged-up melee attack where Shepard uses his Omni-Tool to inflicting a big burning hit.

Additional Details:
-Casey Hudson says, the game will have some epic moments, as well as 'smaller, more personal moments' that exceeds the previous 2 games. The player will start realising things from Shepard's personal life. He will have to deal with the consequences of the sacrifices he's had to make.
-Obvious: Your choices will all have an impact in ME 3 such as the genophage, the collector base, your LI choices etc.
-New enemy type: The Cannibal. Part Batarian, part Human and part Reaper. Consumes other enemies in combat to gain strength.
-The Turret that Engineers can use won't kill enemies, but distract them.
-Gunfights are quicker and more deadly (confirmation).
-Visually it's tapping the heels of games such as Killzone 3 and Crysis 2, with 6 months development time left.
-The Rachni decision may haunt you in ME 3.
-Character customisation will be as extensive as ever.
-The action, rather than the all-linear affair of ME 2, will be more along the lines of Uncharted.
-New Cerberus troops are called Phantoms and Assassins.
-Shepard faces full-on bosses in the game's story. Some are really huge. One part, you have to lure a Reaper up to a Thresher Maw so they can duke it out.
-"Many of the core story levels are built around the largest, most dramatic moments in the galaxy."
-The Mass Effect series has sold over 7 million copies.

По-късно ще добавя и снимки от играта.

Edit: Снимчици - http://www.gameinformer.com/b/news/arch ... ens55.aspx

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Delegat
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Post by Delegat » Wed May 04, 2011 11:30 am

Малко нови скрийнс - http://www.eurogamer.net/gallery.php?ga ... 372#anchor :)

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Muad_Dib
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Post by Muad_Dib » Thu May 05, 2011 12:00 pm

Както се очакваше - отложиха я за първото тримесечие на 2012. Аз съм доволен, така има по-малък шанс да получим пак полуфабрикат като ДА 2.

http://www.gamespot.com/news/6312160.ht ... ot;title;3

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Post by Amikae » Thu May 05, 2011 4:15 pm

http://www.eurogamer.net/articles/2011- ... ger-market

Сега вече започвам да се притеснявам... :cry:

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Post by Delegat » Thu May 05, 2011 4:45 pm

Ми освен да вкарат Кинект поддръжка, не виждам накъде по-голям пазар от сега.

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Post by Amikae » Sat May 07, 2011 10:32 pm

Update

-Tali is a confirmed squadmate
"Garrus, Liara, Kaidan, Ashley and (newly confirmed) Tali are all full
time members of your team if they survived the previous games."

-Wrex?
"I asked point blank about Wrex and got as close to a 'no' as I think Bioware will come at this early stage: exceutive producer Casey Hudson simply re-emphasised that such characters canplay a role and fight alongside you without necessarily being permanent squad members."

-No new Romance in ME3

-Biotics are more potent in combat
"Biotics can use their Pull ability to rip a shield out of someone's hands"

-Multi Layered combat areas
"The games combat spaces have graduated from the often-familiar open areas dotted with low walls. They're now multi layed encouraging you to seek high ground for a better vantage point...[the rest is about Cerberus rocket boot dudes using this to their advantage]

-class Specific Melee attacks
Engineer: Omni-tool fire lash attack
Adept: Melee (biotic) attack that knocks everyone near them away and stuns

-Powers Evolve more than once
"In ME3 this is just the start. A Vanguard player can customise their devastating Charge move first to slam people harder, then do more damage, then to reduce the cooldown.

-Powers combine
Example given with Soldier: "Soldier still has an arcing attack called Concussive Shot, but it now behaves differently depending on the ammo ugrade he/she is using. Cryo ammo lets you use that same trajectory to deliver a blast of ice that canfreeze every enemy in the area."

-Story is more like ME1 than ME2

-Places being visited (at least what the Magazine reports):
[...]mission takes you to the Salarian homeworld, the Quarian homeworld, the Asari homeworld, and the human homeworld - Earth. You'll even go to Mars [...]

-Every major character you have met will play a role in the last game

-Why is Cerberus after Shepard? They are working with the Reapers
"If your wondering why we were fighting Cerberus, having worked closely with this shadowy organisation in Mass Effect 2, the answer just raises further questions. They are wokring with the Reapers"

-Reaperized enemies include Asari, Krogan, Rachni
"In Mass Effect 3 we'll fight the Reapers other experiments, with other species.
One is a hideously bloated pregnant Asari, her gums stripped away and a robot skeleton showing through her rotting flesh"

"The Reapers take on the Rachni, who were already viscious insect monsters,are covered with bulging savs of lesser creatures. Rather than hitting their weak spot for massive damage, you want to avoid it like the plague: bursting any of these sacs before the creature is dead wit will unleash a swarm of horrible mini-rachni that crawl all over your body"

"The Reaperised Krogan wears heavy armor plates that can shear off with enough focused fire. Once you do the creature changes its behaviour to be more defensive clutching its lurid blue intestines to its stomach as its lumbers towards you"

"One Reaper creature draws life force from anything that dies near it.
The time-honoured strategy of taking out the easy enemies first ends up
being counter-productive: you make the creature stronger than it would
have been with its allies alive."

Casey Hudson summarizing ME3 (This is an article quote):
"Casey sums up Mass Effect 3 as being about victory through sacrifice, the scale of that sacrifice has been increasing with each new chapter" [Rest is authors speculation about saving(or not saving) Wrex and Rachni consequences]

Here are a few more quotes from the article about combat.

"To deal with the last few elites, Shepard [using the freezing concussion shot] freezes them solid to hold them still, then lines up sniper shots exactly through the eye-slits in their shields."

"Put a shield in front of an enemy, and suddenly the ability of the engineer class to place a combat drone behind someone and blow it up gains a new significance. Namely, knocking a guy on his face and shooting him in the head."

"Shepard commando-rolls out of the elite's way - a new move, by the way - and sneaks behind a partition running alongside the main corridor. Liara springs out of cover and pins the elite with a biotic singularity, while Garrus snipes him from cover. Neither kills the elite, but now Shepard is behind him. Rather than fire, he lashes out with his omni-tool, which emits a blade of flame that cuts through the elite's exposed back. He drops."

This preview mentions that 70% of people weren't faithful to their ME1 romance, and that this will come back to bite them.

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Post by Demandred » Sun May 08, 2011 1:41 am

Wrex?
"I asked point blank about Wrex and got as close to a 'no' as I think Bioware will come at this early stage
:( :( :( :( :(
Such a shame.
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Post by Amikae » Tue May 17, 2011 3:11 pm

След година и половина РЕВАНЕ по форумите, BioWare най-сетне cave in-наха и направиха кефа на педалите да се чукат мъж с мъж в ME3. Не бих имал нищо против това решение, ако не беше взето под натиск на обожедискриминираните, но това просто ме отвращава. ПЛЮЯ НА ВСИЧКИ ХЕТЕРО/МЕТЕРО/ХОМО БОКЛУЦИ, КОИТО СЕ НАЛАГАТ ПО ТОЛКОВА ДОЛЕН НАЧИН! Колко трябва да си нещастен година и половина да ревеш, да ревеш, да ревеш и на края да ти угодят. Гадни хора има, ве, просто гадни и нетърпими хорица. Ся ME3 ще е, като DA2, дето човек не може да поговори с мъжките си съекипници без да му кажат, че искат да го чукат в дупето. Пу ве! :twisted:

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Post by The Dragon » Tue May 17, 2011 3:16 pm

Amikae wrote:След година и половина РЕВАНЕ по форумите, BioWare най-сетне cave in-наха и направиха кефа на педалите да се чукат мъж с мъж в ME3. Не бих имал нищо против това решение, ако не беше взето под натиск на обожедискриминираните, но това просто ме отвращава. ПЛЮЯ НА ВСИЧКИ ХЕТЕРО/МЕТЕРО/ХОМО БОКЛУЦИ, КОИТО СЕ НАЛАГАТ ПО ТОЛКОВА ДОЛЕН НАЧИН! Колко трябва да си нещастен година и половина да ревеш, да ревеш, да ревеш и на края да ти угодят. Гадни хора има, ве, просто гадни и нетърпими хорица. Ся ME3 ще е, като DA2, дето човек не може да поговори с мъжките си съекипници без да му кажат, че искат да го чукат в дупето. Пу ве! :twisted:
Shut the fuck up. Като не те кефи, не я играй така.
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Post by Demandred » Tue May 17, 2011 3:23 pm

Важното е дали има достатъчно лесбо опции, и без това играта с Femshep е къде по-приятна заради разликата в класите между озвучителите.

Отдавна трябваше да има male/male опция anyway. при положение, че има толкова абсурдни опции за секс с разни извънземни.
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Post by Muad_Dib » Tue May 17, 2011 3:31 pm

Единственото, с което съм съгласен от убер-толерантния пост на Амикае е, че в Драгън Ейдж наистина беше ЗВЕРСКИ досадно, че от 4ма мейл companion-и 2ма от тях на 6тата приятелска реплика почват да ти пускат намеци за мъжка либоф. Разбирам, че трябва да сме толерантни към гейтаците, но нека примерно от 4-5 male companion-a само един да има залитания, а не половината. Дано не е като в ДА 2.

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Post by Amikae » Tue May 17, 2011 3:39 pm

The Dragon wrote:
Amikae wrote:След година и половина РЕВАНЕ по форумите, BioWare най-сетне cave in-наха и направиха кефа на педалите да се чукат мъж с мъж в ME3. Не бих имал нищо против това решение, ако не беше взето под натиск на обожедискриминираните, но това просто ме отвращава. ПЛЮЯ НА ВСИЧКИ ХЕТЕРО/МЕТЕРО/ХОМО БОКЛУЦИ, КОИТО СЕ НАЛАГАТ ПО ТОЛКОВА ДОЛЕН НАЧИН! Колко трябва да си нещастен година и половина да ревеш, да ревеш, да ревеш и на края да ти угодят. Гадни хора има, ве, просто гадни и нетърпими хорица. Ся ME3 ще е, като DA2, дето човек не може да поговори с мъжките си съекипници без да му кажат, че искат да го чукат в дупето. Пу ве! :twisted:
Shut the fuck up. Като не те кефи, не я играй така.
Ти shut the fuck up, играл ли си DA2? Да си ме видял да беснея толкова, че ми навират педалщината в лицето и ми развалят експириънса? Не, защото те още от началото си казаха, че това ще го има, докато в ME3 казаха, че няма да го има, но в последствие под натиска на хиляди геиове се принудиха да го имплементират. Схващаш ли разликата?

Никой нищо не трябва да налага на разработчиците. Особено на такива, като BioWare. Решенията трябва да се вземат от тях, а не от някакви вечно дискриминирани хорица и такива толерантни умници, като теб. Налагането на нещо със сила НИКОГА не води до добро в игрите, без значение дали е трябвало или не, ама на стават тия неща щото хората не знаят как да си завират толерантността, където трябва, когато трябва. На реване не се угажда, угоди ли се, стига се до още реване и още угаждане. И аз много работи искам да се случат, но деба не съм гей и не мога да кажа, че ме дискриминират, като ги няма в играта. Аре стига, писна ми.

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Post by Demandred » Tue May 17, 2011 3:45 pm

Каква сила. какви пет лева? Bioware спокойно можеха да пренебрегнат оплакванията по форумите, ни кой не ги е принуждавал за нищо.
Sure your parents might think you're a failure
But no one's ever said: "First, let's kill all the tailors"
Don't be a lawyer!

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Post by Amikae » Tue May 17, 2011 3:50 pm

Demandred wrote:Каква сила. какви пет лева? Bioware спокойно можеха да пренебрегнат оплакванията по форумите, ни кой не ги е принуждавал за нищо.
Дам, просто така са си променили решението... Абе здраве да е. Ся във форума там в поредната 300+ страници тема, хомотата и поддръжниците им се поздравяват за добре свършената работа. Кампанията им си беше успешна. Аз лично за първи път виждам BioWare да насират така и това може само да е повод за притеснение. Както и да е. Да живее толерантността.

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Post by The Dragon » Tue May 17, 2011 3:52 pm

Значи - 10% от играчите не могат да видят играта както я искат без м/м ф/ф романс. Още примерно 20-30% от мейл аудиторията със сигурност ще направи лезбо шепърд. А ако някой някога направи статистика ще установи най вероятно, че повечето игри с гей романси ще бъдат изиграни от жени вместо от гейове така или иначе.

Така че какво те бърка наистина.
The sinking of the Titanic was a miracle to the lobsters in the ship's kitchen.

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