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Всичко, което ви вълнува около голфа, бингото и стрип-покера...

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Tais
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Post by Tais » Fri Aug 21, 2009 6:32 pm

така, така :P те много влизат само да понадникнат за малко, пък после се позадържат за повечко :twisted:
Tais - 80 lvl, human mage
Guild: Contaminated
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The Dragon
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Post by The Dragon » Fri Aug 21, 2009 10:29 pm

Spoiler: show
World of Warcraft - Cataclysm FAQ
Quote from Blizzard staff
Q: What is the story of World of Warcraft: Cataclysm?
A: While the attention of the Horde and Alliance remained fixed upon Northrend, an ancient evil has been lying dormant within Deephome, the domain of earth in the Elemental Plane. Hidden away in a secluded sanctuary, the corrupted Dragon Aspect Deathwing has waited, recovering from the wounds of his last battle against Azeroth, nursing his hatred for the inferior creatures that infest the surface realm...and biding his time until he can reforge the world in molten fire.

Soon, Deathwing the Destroyer will return to Azeroth, and his eruption from Deephome will sunder the world, leaving a festering wound across the continents. As the Horde and Alliance race to the epicenter of the cataclysm, the kingdoms of Azeroth will witness seismic shifts in power, the kindling of a war of the elements, and the emergence of unlikely heroes who will rise up to protect their scarred and broken world from utter devastation.

The face of Azeroth is altered forever as the destruction left in Deathwing's wake reshapes the land and reveals secrets long sealed away. Players will be able to re-experience familiar zones across Kalimdor and the Eastern Kingdoms, rewrought by the cataclysm and filled with new opportunities for adventure.

Q: What are the features of World of Warcraft: Cataclysm?
A: Some of the new features of World of Warcraft: Cataclysm include:


* Two New Playable Races: Adventure as one of two new races--the cursed worgen with the Alliance or the resourceful goblins with the Horde.
* Level Cap Increased to 85: Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters.
* Classic Zones Remade: Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two.
* New High-Level Zones: Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken City of Vashj'ir beneath the sea.
* More Raid Content than Ever Before: Enjoy more high-level raid content than previous expansions, with optional more challenging versions of all encounters.
* New Race and Class Combinations: Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and class combinations.
* Guild Advancement: Progress as a guild to earn guild levels and guild achievements.
* New PvP Zone & Rated Battlegrounds: Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds.
* Archaeology: Master a new secondary profession to unearth valuable artifacts and earn unique rewards.
* Flying Mounts in Azeroth: Explore Kalimdor and the Eastern Kingdoms like never before.


Q: Why are you revisiting the continents of Eastern Kingdoms and Kalimdor?
A: As we developed new content and expansions, we learned a lot of techniques to provide players with a better game experience--but the majority of the new content we were creating was for high-level characters only. We felt we could apply the lessons of Outland and Northrend to improve the gameplay experience while leveling in the original two continents. Imagine revisiting a familiar zone like Darkshore only to find Auberdine destroyed by the cataclysm--and then discovering entirely new towns and quests in other parts of the zone.

Kalimdor and the Eastern Kingdoms are central to World of Warcraft lore, and we want those areas to remain an important part of the game, not just a place to train or auction. Our goal is to make questing, leveling, and the overall story more fun for new, returning, and existing players. By redesigning areas of the original continents and introducing new content that matches or exceeds the quality of Wrath of the Lich King, we can revitalize the nostalgia and coolness of Azeroth.

Q: How did you decide upon the two new playable races, worgen and goblin?
A: The community has been requesting to play as the goblins for quite some time now, and we wanted to stick with at least one race that players were very familiar with. This expansion was the perfect time to bring the goblins to the forefront and offer more insight into their past, since the catastrophic events of the expansion really hit close to home.

As for the worgen, players have been hoping to be able to learn more about them since Silverpine Forest. This is a great opportunity to explore their lore and the mysteries of the Greymane Wall. The worgen are an aggressive and beastly race, which is something you see often among the Horde races, but is unique among the Alliance races.

Q: Will the two new races have all-new starting experiences?
A: Yes, we are creating all-new level 1 to 15 starting zones for both races. Players will start their adventures with the worgen in Gilneas, which was sealed off behind the Greymane Wall. Goblin players will start on the Isle of Kezan and then head to the Lost Isles in the South Seas before joining the mainland. Each starting experience will be presented in a fashion similar to the death knight starting area in Wrath of the Lich King, and these starting zones will make extensive use of our new phased-terrain technology.

Q: Which classic zones have been overhauled? What are some examples of changes?
A: Nearly all of the game’s original zones are being altered to some degree, but the extent of the changes varies by zone. For example, Darkshore is flooded and has been completely redesigned with all new quest hubs. The Barrens have been split in two; one half is for low-level players and the other is for higher-level players. Azshara is now a low-level zone for Horde players and connects directly to Orgrimmar.

Q: Is another Hero class being added to the game?
A: We are not planning to add a new Hero class in World of Warcraft: Cataclysm. For this expansion, it was more appropriate to focus on the two new races, the goblins and worgen. We never intended to include a Hero class in every expansion. As you saw with death knights, adding a new class changes the dynamics of the game dramatically, which is not something we want to do in every expansion. We still have plans to introduce new Hero classes in the future.

Q: Will I will be able to use my flying mount in the redesigned Eastern Kingdoms and Kalimdor?
A: Yes. While the original Eastern Kingdoms and Kalimdor weren’t designed for flying mounts, we’re redesigning the continents with flying mounts in mind. However, we’re still determining whether there will be any restrictions on where you will be able to fly, at what level flying will become available, or whether you’ll need to do anything to unlock it. We’ll share more details about this in the future.

Q: Will I need the expansion to be able to experience the Cataclysm changes?
A: When the Cataclysm occurs, it will occur for all players, whether they have purchased the expansion or not--you will no longer be to play in the original version of Kalimdor or the Eastern Kingdoms. However, certain features such as the new zones, new races, and new level cap will only be accessible to players who purchase the expansion.

Q: Will “phasing” be used more extensively in World of Warcraft: Cataclysm?
A: Yes. We’ve come up with a number of new, cool ways to using phasing since we introduced it in Wrath of the Lich King, and plan to use it more extensively to change the world as players progress. We are also now able to phase terrain, which players will see in the starting areas for the goblins and worgen. We’re also adding some UI improvements to help determine when another player is in a different “phase” from you.

Q: Will there be any updates to the graphics and changes to the minimum system requirements?
A: Yes, there will be incremental tweaks and updates to the graphics engine in this expansion. For example, we’ve made improvements to the way that water is rendered. We’ll announce the exact system requirements closer to the expansion’s release.

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xx World of Warcraft - Cataclysm
by Boubouille on on August 21, 2009, 08:19:11 pm
World of Warcraft - Cataclysm

New Race - The Goblins (Horde)
Originally the slaves of jungle trolls on the Isle of Kezan, the goblin race was forced to mine kaja'mite ore out of the volcanic bowels of Mount Kajaro. The trolls used this potent mineral for their voodoo rituals, but it had an unexpected effect on the slaves who were in constant contact with it: kaja'mite generated a startling new cunning and intelligence in the goblins. Crafting their own powerful artifacts of engineering and alchemy in secret, the goblins soon overthrew their oppressors and claimed Kezan for their homeland. The mines that had been their prison, their slave camp, and the base of their rebellion now became the city of Undermine. Weaving through the heart of the island in a dizzying network of tunnels, vaults, and lava tubes, Undermine epitomizes the goblins' complex, unpredictable mindset.

The goblins' natural greed soon lifted them to prominence as masters of mercantilism. Trade princes arose during the First War as the cleverest goblins learned to take advantage of the strife. Great fortunes were amassed, and the Isle of Kezan became a hub for fleets of goblin trading ships. One of the trade princes agreed to lend his faction’s services to the Horde in the Second War. Following the Horde's defeat, the goblins learned from their colleague's failed example, and soon they realized that their profits could double if they weren't stuck in such a restrictive relationship. By the end of the Third War, goblins were providing weaponry, vehicles, and devious services to both the Horde and the Alliance. This wouldn't last forever. . .

Recently, the goblins of Kezan have found a new enemy in the Alliance – unexpected and unprofitable encounters with this faction have driven certain trade princes from their comfortable neutrality. Reforging old pacts with their one-time allies, the goblins have been welcomed into the Horde with open arms.

The Lost Isles
The preconception that any goblin would sell their best friend for a fistful of gold is not entirely unfounded: many of them probably would and some actually do. The truth is that quite a few goblins combine a shrewd business sense with a certain level of... moral flexibility. For example, after the cataclysm reawakened a volcano on their home island one of the goblins' trade princes realized that there was good money to be made in offering panicked goblins a ticket to safety on his ship, taking their life savings - and then selling them into slavery. A clever plan, until it (and the ship) fell apart in a naval crossfire between an Alliance fleet and a lone Horde ship. The shipwreck's survivors washed ashore on the Lost Isles off the coast of Kalimdor, where they discover that the island's dense jungles harbor many mysteries and more than a few unpleasant surprises.

New Race - The Worgens (Alliance)
The worgen are a race of feral wolf-beasts whose very name inspires fear. Theories regarding their history abound, yet the worgen's origins remain steeped in mystery.

Records indicate that the worgen existed for a time in Kalimdor. In fact, more recent evidence suggests that their true origin might have a connection to the night elves and a secretive druidic order from Kalimdor's distant past. Yet until new evidence comes to light, this information remains speculative.

The worgen's first verified appearance in the Eastern Kingdoms has been traced back to the Third War, when the archmage Arugal utilized the wolf-beasts as a weapon against the Scourge. Arugal's weapons soon turned against him, however, as the curse of the worgen rapidly spread among the human population, transforming ordinary men and women into ravenous, feral creatures.

Arugal adopted many of the worgen as his own and retreated to the former mansion of Baron Silverlaine, the estate now known as Shadowfang Keep. The curse, however, was not contained. It persisted in the lands of Silverpine and extended even into the fabled walled nation of Gilneas, where the curse rapidly reached pandemic levels.

The citizens of Gilneas found themselves trapped, with no hope of escape. They retreated deeper within the isolated domain, and there they survived, fearful of the savage presence that lurked just outside the barricades.

Tensions among the displaced citizens escalated over time, resulting in a civil war that now threatens to destabilize the embattled nation even more.

There are those among the Gilneans, however, who cling to hope. Many believe that a treatment for the worgen curse may exist, although others have nearly given up, fearful that if the barricades should fall, their humanity will be lost forever.

Gilneas
Gilneas is located on the peninsula south of Silverpine Forest. The human kingdom had supported the Alliance during the Second War, but King Greymane had no qualms about severing all ties to the outside world when it became clear that the Alliance needed Gilneas more than Gilneas needed the Alliance. Unbeknownst to the rest of the world, darkness fell on Gilneas after the Greymane Wall's gates had been closed, and the worgen curse ravaged the nation. Before long, Gilneans were fighting against Gilneans in a bloody civil war that left the kingdom in tatters. Remarkably, the people of Gilneas have somehow managed to hold on to the last vestiges of their humanity... for now.

Lore
Cataclysm will be a major step forward in the ongoing story of the Warcraft universe. The return of Deathwing has changed the world forever, and the major movers and shakers are forced to make decisions that will profoundly affect the future of their peoples. Below is a list of some of the most important non-player characters in World of Warcraft: Cataclysm.

Warchief Thrall
Thrall, the Horde's warchief, is a living symbol of nobility, strength, and unwavering courage. He led the orcs from the internment camps of Lordaeron into a new era of freedom and prosperity, and under his leadership the Horde has established itself as a major force on Azeroth. As a shaman, Thrall has a deep connection with the elements, and their wisdom has proven to be a great boon to the warchief. But although the Horde's faith in its warchief remains strong, some orcs who relish the tales of orcish ferocity and martial prowess are frustrated with Thrall's decisions. It remains to be seen whether his recent differences with Garrosh Hellscream are a one-time event or a hint at the shape of things to come.

Garrosh Hellscream
Growing up, Garrosh only knew his father, Grom Hellscream, by the stories that cast him as the one who had doomed his people. But after learning of Grom's redemption and heroic sacrifice to free the orcs from demonic corruption once and for all, Garrosh embraced his father's legacy as a fearless warrior and natural leader. At times, Garrosh's renewed zeal has put him at odds with the Horde's warchief. Frustrated by Thrall's decision to scout Northrend instead of mobilizing the Horde right away, Garrosh challenged the warchief to a duel in the Ring of Valor, but an assault by the Lich King's minions cut their bout short. Garrosh and the warchief still have some unfinished business... and Garrosh's hot-headed recklessness is fast becoming a concern to those who know the inherent danger in a Hellscream's fury.

King Varian Wrynn
The king of Stormwind, recently returned to claim his rightful place, has little love for the Horde. His reasons are many: when Varian was a young boy, he saw his father murdered by the half-orc Garona; the orcs' warchief, Orgrim Doomhammer, slew the valorous Anduin Lothar, who had delivered Varian safely to Lordaeron after the fall of Stormwind; Varian was later enslaved by the orcish gladiator trainer Rehgar Earthfury; and at the Wrath Gate, many brave Alliance soldiers died at the hands of the Forsaken's Royal Apothecary Society. Varian, who had always been wary of the orcs, discovered that the Royal Apothecary Society had been developing the new plague for years. The events that transpired during the battle for the Undercity convinced the human king that the Horde has been left unchecked for too long: the time has come to make things right.

King Genn Greymane
The people of the Alliance remember the king of Gilneas as a proud, strong-willed, cunning, and arrogant man. He and his armies stood by the Alliance during the Second War, but in the aftermath it became clear to Genn Greymane that the Alliance needed Gilneas more than Gilneas needed the Alliance. He ordered that the Greymane Wall be closed to all outsiders, effectively sealing off his kingdom from the outside world and its conflicts. But fate, it seems, was intent on teaching the king a lesson in humility: although the wall succeeded in isolating Gilneas from the rest of the world, it also served to damn the kingdom's people forever. As the worgen curse swept the nation and early attempts at containment failed, Greymane found himself fighting a battle for his people's very humanity</strong>.

Queen Azshara
Strong-willed, manipulative, and incomparably beautiful, Azshara possessed far more magical talent than almost any other night elf in her time. Ten thousand years ago, she and the other Highborne brought Azeroth dangerously close to complete destruction when their meddling with arcane magic caught the attention of the Great Enemy, Sargeras. Corrupted by the influence of the fallen titan, Azshara set in motion a plan to bring the Burning Legion to Azeroth, a plan that caused the War of the Ancients and the Great Sundering of Azeroth. Beautiful, cruel Azshara was swallowed by the seas, never to be seen again… or so it was believed. The naga revere Azshara as a demigod, one who is still very much alive. How she could have survived the Sundering, and at what cost, remain mysteries that not many would dare to probe.

Deathwing
Few have fallen as far from grace as ancient Neltharion has. As one of the five Dragon Aspects chosen by the titans, he was given dominion over the earth and the deep places of the world. He embodied the strength of Azeroth and served as the greatest supporter of the Dragonqueen, Alexstrasza. But mighty, kind-hearted, and wise as he was, even Neltharion was not beyond the reach of dark forces sleeping beneath the surface of Azeroth. Over time, sinister whispers sank their claws into the dragon's thoughts, seeding Neltharion's mind with madness. He betrayed the other Aspects, and when he turned against his brethren and let corruption take complete control, he ceased being Neltharion the Earth-Warder and became Deathwing the Destroyer. Eventually, he was defeated by the combined might of the other Aspects—defeated, but not destroyed. Hidden from the world, he has been licking his wounds and nourishing his burning hatred. His return will change the face of Azeroth forever.

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xx World of Warcraft Cataclysm now Official
by Boubouille on on August 21, 2009, 08:06:11 pm
World of Warcraft Cataclysm is now CONFIRMED

Additions from my leak

* Guild Achievements and Guild Leveling will be added to the game.
* Players will level by following the "Path of the Titans"
* Deadmines and Shadowfang Keep will be revamped and heroic versions will be added
* Rated Battlegrounds will be added to the game.
* Archeology will be a new profession


Everything else below is confirmed Wink

World of Warcraft: Cataclysm

World of Warcraft: Cataclysm is the next expansion for World of Warcraft. Dark and forgotten threats that have long stayed out of sight have finally arrived on our shores, unleashing a cataclysmic event upon Azeroth and now preparing more nefarius plans to take it back.

Level Cap
The level cap in the next expansion will be slightly lower than expected this time around; 85.

This suggests Blizzard wants more room for expansions before hitting the level 100 cap. With less leveling to do (along with the revamped leveling listed below likely to increase the speed and ease of leveling), leveling a new race remains appealing for new and existing players alike.

Leveling from 80-85 should be a much bigger deal, the idea is to make sure that gaining a level really means something and doesn't make you feel like you just have 4 more levels to go.

New Classes
Cataclysm doesn't introduce any new classes to the game. Instead, Blizzard have offered more race and classes combinations to players. The Some of these have alreadly been datamined from the 3.2.2 Test Realms. The An Injured Colleague quest and it's new Night Elf counter-part help to introduce the lore for these new race and class combinations, so we can probably expect to see more of these for some of the less traditional ones.

* Human Hunter
* Orc Mage
* Night Elf Mage
* Dwarf Mage
* Blood Elf Warrior
* Dwarf Shaman
* Undead Hunter
* Tauren Paladin
* Tauren Priest
* Gnome Priest
* Troll Druid



New Races
The events of the cataclysm has caused two new races to seek new allies. The Goblins for the Horde and the Worgen for the Alliance.

Goblins
Deathwing once again sought the services of the goblins, as slaves. Unable to refuse such an offer, the goblins were enslaved by him. A large group have resisted however. With their previous homes devastated by the cataclysm, they escaping to an island off the coast of The Barrens. As they strive to recover, they come across an Orc captured on an Alliance ship and rescue him. The Orc turns out to be none other than Thrall himself, and in return offers the Goblins a place within the Horde. These events are carried out in a quest line, allowing players to experience first-hand the reasons behind the Goblins' shift from neutrality.

Worgen
The cataclysm has cracked open the Greymane Wall, finally revealing what has happened to the kingdom of Gilneas and its citizens. With the Worgen curse taken hold, they have found a partial cure, allowing thme to retain their Human minds even when transformed. Venturing forth from Gilneas and seeking help from the Alliance, they have decided to join them, to combat the new threats of Cataclysm.

Gilneas will make extensive use of the phasing system (much like the Death Knight starting area), to show what happened while the kingdom was cut off from the rest of the world and lead up to present day.

Worgens will have two forms, a Worgen form and a Human form. Players will be able to customise the look of both forms.

New Content
Cataclysm will be the first expansion not to introduce a new continent, instead making use of previously unreleased zones and revamping existing ones.

Classic Azeroth Revamp
A cataclysmic event caused by Deathwing and Azshara will change the face of Azeroth as we know it. Most of the new content for Cataclysm will take the form of a revamped Azeroth, taking advantage of newer additions to WoW such as phasing and daily quests. Most of the quests and mobs in the classic zones will also be redesigned to make leveling less painful. With the revamp, a greater narritive and sense progression will be offered to players. Some zones and dungeons will change drastically to fit this, e.g.,

* The Barrens will be split into two separate zones of two different level bands.
* Azshara will become a low level (~10-20) zone.
* Some of the zones like the Thousand Needles will be flooded.
* Durotar is wrecked and apparently Orgrimmar could be destroyed. A new Orc city is rebuilt over the course of the expansion.
* Gnomeregan will be part of the expansion as well and gnomes might be able to reclaim their capital. (The last part is still unconfirmed)
* Wailing Caverns will be become a lush tropical area as a result of the druid's magic.
* The Blackrock Spire will erupt and a new version of Blackrock Mountains will be available, apparently Ragnaros will be back too.


In the aftermath of the cataclysm, and the new conflicts on the horizon relief efforts can be found in many zones and new open PvP areas similar to Lake Wintergrasp.

Flying in Azeroth
Part of the redesign of the Eastern Kingdoms and Kalimdor is the introduction of flying to the two continents, allowing access to many new areas and quicker travelling across the large continents.

Classic Dungeon Revamp
Redesigning Onyxia's Lair in Patch 3.2.2 was just the first step. As most of the leveling will take place in revamped areas of Azeroth, so too will the dungeons, allowing players to use them to level from 80 to 85.

Unreleased Zones & Dungeons
With the addition of flying mounts to Kalimdor and the Eastern Kingdoms and the redesign of many zones, most of the previously unreachable or incomplete zones will now be made available to players. This is where most of the new content from 80 to 85 will take place. Some of these are,

* Hyjal (present)
* Gilneas - The Worgen starting Zone.
* Uldum


It is unclear if the old Goblin locations such as Kezan and Undermine will be included in Cataclyms with the revelation of the goblins' plight, but several new islands have also been risen from the seas by the events of Cataclysm, some on the backs of giant sea turtles and whales, with the addition of several underwater zones.

Characters and Events

Deathwing
Deathwing the Destroyer / Neltharion the Earth-Warder will play a major role in Cataclysm. Having been driven mad by Old God whisperings and turning against his own kind only to be fail in his attempts, Deathwing has sunk into the shadows. While the Horde and the Alliance were busy fighting back the Burning Legion only to then be beset with the Scourge, he has been lurking and moving things into place. After Lady Sinestra's failed attempts to create a Twilight Dragonflight, he again retreated to Grim Batol and succeeded where she failed. With his results seen in the Obsidian Sanctum, he has finally created the supreme Dragonflight he sought and plans to unleash it upon the world. But what of the Old Gods' sway over him?

Azshara
Queen Azshara will also play a major part in Cataclysm. Unknown to many mortal races, long forgotten by others, and believe to be dead by her own kind, she has not been dormant in depths of the Maelstrom. Having those around her transformed by the Old Gods into Naga after her failure in the War of the Ancients, she has become far more powerful and a greater threat than she once was. Not content with just Nazjatar and the depths of the sea, Azshara seeks to reclaim power and reign once again. With the true plan behind Lady Vashj's support of Illidan remaining a mystery we do not know what hand Azshara has yet played. The big question remains, is she now serving her "saviors", the Old Gods?

The Cataclysm
I'm still not sure who is the true end boss of Cataclysm is, but the cataclysm appears to have been caused by attempts to incantation to summon extremely powerful beings using an ancient incantation by Deathwing and Azshara. They're both very powerful, but the cataclysm itself suggests something more powerful is behind it, perhaps their shared past of Old God influence?

The Guardian of Tirisfal
Malfurion Stormrage will be returning to Azeroth to aid in the creation of the new Guardian of Tirisfal - Thrall! Med'an's role in these events is currently unknown.

The New (New) Horde
Thrall will hand over the leadership of the Horde to Garrosh Hellscream, while he serves as a coordinator for both the Horde and Alliance forces in and effort to combat the new threat of the Naga and Black Dragonflight. Without Thrall to keep Garrosh in check, he declares open war on the Alliance. In the political upheaval Cairne Bloodhoof is implicated as a traitor to the Horde and murdered by Garrosh. Cairne's son Baine takes over as the new Tauren chieftan. This could explain why Baine was removed from the game in Patch 3.2.2, you can find more information about this in Ahmo Thunderhorn - replacement for Baine Bloodhoof?
The sinking of the Titanic was a miracle to the lobsters in the ship's kitchen.

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RRSunknown
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Post by RRSunknown » Fri Aug 21, 2009 10:42 pm

Вече е официално - ще имам герой върколак май ХАХАХАХ
http://www.worldofwarcraft.com/cataclysm/

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The Dragon
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Post by The Dragon » Fri Aug 21, 2009 11:05 pm

смешник. Goblin hookers for everyone
The sinking of the Titanic was a miracle to the lobsters in the ship's kitchen.

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RRSunknown
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Post by RRSunknown » Fri Aug 21, 2009 11:19 pm

Аз играя с Гилнеас още от Warcraft 2 така че традицията повелява - гоблините стават само за камикадзета :).

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Xellos
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Post by Xellos » Sat Aug 22, 2009 12:55 am

at least they have job :mrgreen:
„Ние можещите, водени от незнаещите, вършим невъзможното за кефа на неблагодарните. И сме направили толкова много, с толкова малко, за толкова кратко време, че можем да правим всичко от нищо. ... За мен най-лошото в България е чудесното наслаждение, което тук имат хората да се преследват един друг и да развалят един другиму работата.”

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Post by RRSunknown » Sat Aug 22, 2009 7:49 pm

Тъй като се оказа че едно много мои хора няма да играят 15-тина дена няма да почвам на стария си реалм и реших да почна на вашия алианс само че забравих който беше реалма ви - нептулион май ? И всички ли от форума там играят или всеки на отделно място?

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Xellos
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Post by Xellos » Sat Aug 22, 2009 9:04 pm

Zenedar - ние с ланис таис дзвера и елейн. Blade's edge са другите ма не се чуват много много кво става там.
„Ние можещите, водени от незнаещите, вършим невъзможното за кефа на неблагодарните. И сме направили толкова много, с толкова малко, за толкова кратко време, че можем да правим всичко от нищо. ... За мен най-лошото в България е чудесното наслаждение, което тук имат хората да се преследват един друг и да развалят един другиму работата.”

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Post by RRSunknown » Sat Aug 22, 2009 9:30 pm

Еми като стартирам ще свирна :)
(Още тегля пач и като гледам ще го тегля цяла вечер)

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Xellos
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Post by Xellos » Sat Aug 22, 2009 9:32 pm

мда ше повиси на 70% маса време ;)
„Ние можещите, водени от незнаещите, вършим невъзможното за кефа на неблагодарните. И сме направили толкова много, с толкова малко, за толкова кратко време, че можем да правим всичко от нищо. ... За мен най-лошото в България е чудесното наслаждение, което тук имат хората да се преследват един друг и да развалят един другиму работата.”

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Pag
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Post by Pag » Sat Aug 22, 2009 10:21 pm

Ех, кви хора сте бе :(
Зенедар та Зенедар, другите кучета ги яли
Аз да се похваля с три хард мода на 10 и тръпна в очакване на Звездния гъз, да го затрием колкото е възможно по-бързо. Ама мързела е много коварно нещо, поради което едва към вторник може и да се похваля, ала по-вероятно ще да се оплача :mrgreen:
Pagane lvl80
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Xavius

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The Dragon
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Post by The Dragon » Sat Aug 22, 2009 11:25 pm

Освен мен койе е на Blade's Edge?
The sinking of the Titanic was a miracle to the lobsters in the ship's kitchen.

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Post by Svetlio » Sat Aug 22, 2009 11:52 pm

Tais wrote:а моята Таис като е левълвала със стартирането на Вов, когато репутацията бе много скъпо нещо, дето се даваше по малко и бавно или се откупуваше с цената на тонове руунклод, е доста ощетена в момента :( екзалтед съм само със Стормуинд и Дарнасус... :evil:
Мързелът не е извинение :P Аз ги направих 5-те екзалтед доста преди да се появи турнира, както правилно отбеляза TheDragon - купуваш си runecloth и нямаш грижи :wink:

А мамутът е хубаво нещо, колко пъти ми е спестявал разкарване до близкия хан или град... :roll: След два дена дейлита си взимам и походната поща и заминавам на село!!! :mrgreen: След като мога да се записвам за БГ отвсякъде, за какво ми е Даларан?

Мда, след последния педалски пач, ВоВ-а пак не ще да тръгва и иска преинсталация :evil: Човек да не отиде отпуска една седмица, ей, всичко ще освинят :evil:

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RRSunknown
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Post by RRSunknown » Sun Aug 23, 2009 1:54 am

The Dragon wrote:Освен мен койе е на Blade's Edge?
орда ли си там или алианс?

b.t.w. Някой може ли да ми даде разумно обяснение защо само на Зенедар имам latency 180 a в пет други реалма (с популация high при това) имам latency 60-80. Говорим за една и съща зона, с едни и същи настройки.

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Post by Amikae » Sun Aug 23, 2009 10:35 am

Зависи къде е хостнат сървъра. Някъде, колкото и Blizzard да отричат, просто имат проблеми с трасето до хоста. Аз играех на Ghostlands(retired now) и той е хостнат в Дюселдорф някъде, и пинга ми там беше в пъти по-голям, отколкото на Neptulon да кажем.

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