Предложение за RP

Разкази, поезия, илюстрации...
Кътче за вашето лично творчество.

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Borizmeiko
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Предложение за RP

Post by Borizmeiko » Tue May 09, 2006 12:42 am

Любопитно ми е дали някой от форума е навит да направим малко Roleplaying. За непознатите това е нещо като история където всеки заема гледната точка на измислен от него герой и със всеки пост дава нещо ново към играта. Обикновенно първият пост е с правилата на играта.( а игри има всякакви - Виждал съм игри по Колелото, Star Wars(lets not go there) i Dawn of the Dead. Виждал съм бая форуми където хората се занимават активно с това. Аз не предлгам кой-знае какво (просто мисля че ще е добро упражнение като за преди "Writing Workshop"-a. ) Ako има навити свиркайте па ще измислим някаква игра. Ако няма, вие си знаете - работете над Writing Workshop творбите.
:P :P :P

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Mephistophel
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Post by Mephistophel » Tue May 09, 2006 9:15 am

Аз съм много навит, защото не съм играл от много време.
Ако играем Free RP, ще бъда най-доволен, защото системните игри не съм си ги осъвършенствал още. :)
angels on the sideline again
been so long with patience and reason
angels on the sideline again
wondering when this tug of war will end

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Borizmeiko
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Post by Borizmeiko » Wed May 10, 2006 12:44 am

Да, де това ми беше идеята. Никакви ситемни игри. Нека обаче изчакаме да видим дали ще се съберат хора за една игра.

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herairness
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Post by herairness » Wed May 10, 2006 2:17 pm

и аз съм за:)))
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Post by zhivik » Wed May 10, 2006 3:01 pm

Аз не съм пробвал преди, така че ще ми е интересно, бройте ме вътре.
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Eneya
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Post by Eneya » Wed May 10, 2006 6:26 pm

Ок, значи навити има. Ми хаде даси измислим свят, да си направим герои и да почваме ;)
Боризмейко, не се ослушвай... действай.
Хм, ако стане нещо качествено, май и форум ще ни трябва...
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Borizmeiko
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Post by Borizmeiko » Thu May 11, 2006 12:02 am

Ъъъм ок, ще потърся.
Нещо против за първата игра да копирам нещо от един друг саит?
Пък ако нещата потръгнат, може да си измислим и наша игра.

ОК, поразрових се малко и намерих няколко неща, които малко ме разочроваха но като и да е....
Викам да започнем със класиката а именно...
Wheel of Time.

(играта в следващият пост)

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Borizmeiko
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Post by Borizmeiko » Thu May 11, 2006 12:43 am

Ок, започваме. Надявам се че всички са запознати със "Колелото". Тъй като последните няколко книги от поредицата бяха доста разочароващи, поканвам ви, драги приятели, да разкажем:
Исторята на Най-Великото Приключение от Света на колелото!!!
1. No Godmodding - Без Тъмни, Отстъпници, Създатели. (обаче може да сте Аез Седаи и АшаМани съответно)
2 Без убиване на хора от отбора и други подобни неща. Събрали сме се да куестваме, не да се трепеме.
3 Без контролиране на чужди играчи и т.н
5.Оригинални герои само.
(сигурен съм че забравям нещо ,но хайде, ще измисляме правила as we go along.

Narrator: A bunch of heroes has gathered to find the last seal of Dark One's prison. Trolloks, Murdralls and Faile terrorize the land in what appears to be the initial stage of The Final Battle!!! The only way to prevent Dark One's manifestation is to find and collect all of The Seven Seals!!!Only you, [insert party name here] can save the fate of mankind!!! Starting from The White Tower, Tar Valon, you must search the land for those legendary artefacts, before all is lost!!!!

Знам че е много generic но такива са си нещата в Рандланд. Клише след клише. За сега аз ще заема Game Master position (определям какво се случва в света) за 1 пост, пък после ще се редуваме.

Ок, поствайте описания на героите си като включите:
име, възраст, описание.
Когато се опишат всички почваме...
Не се притеслнявайте да критикувате ако не ви харесва нещо в играта...( ИМАМ НЯКОЛКО РЕЗЕРВНИ ВАРИАНТА ЗА ОРИГИНАЛНА ИГРА, АКО СТЕ НАМРАЗИЛИ КОЛЕЛОТО ТВЪРДЕ МНОГО)

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Post by zhivik » Thu May 11, 2006 4:10 pm

Аз не че мразя Колелото, но просто не съм го чел ... така че най-добре не ме бройте в играта.

Иначе имам принципно предложение, особено след като идеята беше да не се играе по някаква фиксирана система. Първо, задължително ли е сетингът да е фентъзи? Според мен няма нищо лошо сетингът да е нашето собствено време, което изобщо не изключва наличието на свръхестествени явления. Защото избирането на определена вселена, описана (твърде) подробно в някоя фентъзи поредица си е достатъчно ограничително ... Освен това, според мен един сравнително неизползван сетинг би бил по-провокиращ за въображението, което ако не се лъжа беше оригиналната цел - поне ще е сигурно, че ще се бяга от клишетата.

Въпреки всичко, не искам да налагам единствено собственото си мнение, освен това си признавам, че съм повлиян от сетинга World of Darkness, така че не съм напълно безпристрастен. Така че най-добре продължавайте без мен, въпреки че ще ми е интересно да следя какво се случва :)
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Post by Morwen » Fri May 12, 2006 12:05 am

А защо началото е постнато на английски, все пак? Никаква нужда не виждам.
И какво ще рече "само оригинални герои" - наши оригинални или оригинални Джорданови?
И все пак аз си мисля, че би било по-хубаво ако се направи нов свят направо:)
I don't wanna die
But I ain't keen on living either

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Borizmeiko
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Post by Borizmeiko » Fri May 12, 2006 1:14 am

@ Живик - Няма нужда да си чел Колелото за да играеш. Ето ти малко инфо.(Копирано безсрамно)
(( I'd like to thank Minjin for helping me with this. Also Minjin will be co-DM, and I am giving him him full DM power. What he says goes, unless of course I over-ride it. ))

After the defeat of the Dark One, peace reigned over the world. Dark friends were few and between. After many generations the White Tower and the Black Tower join making the White Tower. Trolloc attacks on the borderlands became an extreme rarity and the destruction of the war between the Dar One and the Dragon Reborn was almost forgotten. The Seanchan were pushed back to Tarabon and Arad Doman. People prospered. There were a couple wars between some countrys, like Tear and Illian, but for the most part, there was peace. The Forsaken had been killed by the Dragon Reborn, so there was no threat of a new Dark One. Or so everyone thought.

Moridin, the Dark One's "right hand man", had somehow survived. Trolloc attacks increased. Dark friends increased. The Aes Sedai and Asha'man were the first to realize this, but they all thought that if a new Dark One was truly arising, then the Wheel would provide a new Dragon to combat it. But one wasn't provided. The Trolloc attacks increased farther.

Now it is up to the common man to combat this new threat. Who has the courage to save the world? Who has the power? Who is willing?

Races:
Human- Everyone knows what a Human is.

Ogier- A nonhuman race , characterized by great height (ten feet is the average for adult males), broad, almost snoutlike noses and long tufted ears. They live in stedding, which they rarley leave, and they typically have little contact with humankind. Knowledge of them among humans is sparse, and many believe Ogier to be only ledgends, though they are wonderous stonemasons and built most of the great cities constructed after the breaking. Although they are thought to be pacifist people and extremely slow to anger, and some old stories say they fought alongside humans in the Trolloc Wars, and call them implacable enemies. By and large, stories often contain information lost to humans. A typical Ogier lifespan is at least 3 or 4 times that of a human.


Classes:
Aiel: (if you choose Aiel, you must also choose a clan and society within the Aiel)
The people of the Aiel Waste. Fierce hardy. They viel their faces before they kill. Deadly warriors with weapons or bare hands, they will not touch a sword even on the point of death, nor ride a horse unless pressed. Aiel call battle "the dance" and "the dance of spears". They are divided into
twelve clans: the Chareen, the Codarra, the Daryne, the Goshien, the Miagoma, the Nakai, the Reyn, the Shaarad, the Shaido, the Shiande, the Taardad, and the Tomanelle. Each clan is devided into septs. Sometimes they speak of a thirteenth clan, the Clan That Is Not, the Jenn, who were the
builders of Rhuidean (The only real city in the Aiel waste, long abandoned). All know that Aiel supposedly once failed the Aes Sedai and were banished to the Aiel Waste for that sin, and that they will be destroyed if they ever fail the Aes Sedai again. The Aiel are all members of twelve societies. These are Balck Eyes (Seia Doon), Brothers of the Eagle (Far Aldazar Din), Dawn Runners (Rahien Sorei), Knife Hands (Sovin Nai), Maidens of the Spear (Far Dareis Mai), Mountain Dancers (Hama N'dore), Night Spears (Cor Darei), Red Shields (Aethan Dor), Stone Dogs (Shae'en M'taal), Thunder Walkers (Sha'mad Conde), True Bloods (Tain Shari), and the Water Seekers (Duadhe Mahdi'in). Each has its own customs and sometimes specific duties. For example, Red Shields act as police, and Stone Dogs are often used as rear guards during retreats, while Maidens are often scouts (Maidens are the only society comprised soley of women). Aiel clans frequently raid and battle one another, but members of the same society will not fight each other even if theur clans do so. Thus there are always lines of contact between the clans, even during open warfare.

Aes Sedai/Ashaman: (You must choose an Ajah if you choose this class.)
Wielders of the One Power. Respected and honored by many, yet widely distrusted and feared, even hated. Also widely blamed for the Breaking of the World, and thought to meddle in the affairs of nations. At the same time, few rulers are without an Aes Sedai adviser, even where such a connection must be secret. Apparently after some years of channeling the One Power, Aes Sedai take on an ageless quality, so that one old enough to be a grandparent may show no signs of age except a few gray hairs. Societies among the Aes Sedai, six in number and designated by colors: Blue, White, Green, Brown, Yellow and Gray. All Aes Sedai except the Amyrilin seat (the leader of the Aes Sedai) belong to one. Each follows a specific philosophy of the use of the One Power and the purposes of Aes Sedai. The Brown forsakes the mundane world and dedicates itself to seeking knowledge, while the White largely eschewing both the world and the value of worldly knowledge, devotes itself to questions of philosophy and truth. The Green Ajah (called the Battle Ajah during the Trolloc Wars) holds the itself ready for Tarmon Gai'don (the Last Battle), the Yellow concentrates on the study of healing, the Blue sisters involve them selves with causes and justice. The Gray are mediators, seeking harmony and consensus. A Black Ajah, dedicated to serving the Dark One, is officially and vehemently denied. (After the defeat of the Dark One, and with the male side of the One Power clensed of the taint the Dark One put on it, joined together. Ashaman(males) and Aes Sedai(females) live (not in the same rooms) together and work together. Ashamen also join the Ajahs of the Aes Sedai, the only real differnece between the two is that the Ashamen have kept their name, instead of choosing to be known as Aes Sedai. The Red Ajah was 'discarded' when the White Tower and the Black Tower joined. The average Aes Sedai/Asha'man life span is 250-350 years. After working long enough with the One Power, Aes Sedai/Asha'man are nearly impossible to guess their ages, they may look 20 at first glance, 60 at second and 40 at third.

Warders:
A warrior bonded to an Aes Sedai. The bonding is a thing of the One Power, and by it he gains such gifts as quick healing, the ability to go long periods without food, water or rest, and the ability to sense the taint of the Dark One at a distance. So long as the Warder lives, the Aes Sedai whom he is bonded knows he is alive however far away he is, and when he dies she will know the moment and manner of his death. Warders and Aes Sedai both gain the ability to sense where each other are, though the farther away the other is, the more general the sense get, and the closer, the more exact. While most Ajahs believe an Aes Sedai may have one Warder bonded to her at a time the Green Ajah believes an Aes Sedai may bond as many Warders as she wishes. Ethically the Warder must accede to the bonding, but it has been known to be done involuntarily.

Borderlanders:
The nations bordering the Great Blight: Saldaea, Arafel, Kandor and Shienar. Their history is one of unending raids and war against Trollocs and Myrddraal, therefore they are great warriors, almost as good if not as good as the Aiel.

Children of the Light:
Society of strict ascetic beliefs, owing allegiance to no nation and dedicated to the defeat of the Dark One and the destruction of all Darfriends. Founded during the War of the Hundred Years to prosecelytizr against an increase in Darkfriends, they evolved during the wat into a completely military society. Extremely rigid beliefs, and certain only they know the truth and the right. Consider Aes Sedai and any who support them to be Darkfriends. Known disparagingly as Whitecloacks. Their Sign is a golden sunburst on a field of white.

Darkfriend:
Adherents of the Dark One. They believe they will gain great power and rewards, even immortality, when he is freed. Among themselves, they sometimes use the ancient name Friends of the Dark. (Keep in mind that darkfriends can be Aiel, Ogier, Aes Sedai (Black Ajah), etc. if you choose to be a Darkfriend you must choose another class aswell, but keep in mind you're 'evil') With the defeat of the Dark One, Dark friends are few and inbetween.)

Seanchan:
Descendants of the armies Arthur Hawkwing sent across the Aryth Ocean, who conquered the lands there. They believe that any man or woman that can channel must be contralled for the saftey of everyone else. After the defeat of the Dark One they Seanchan, who had started and invasion of the main continent, they were pushed back to Arad Doman and Tarabon, and after many year of war, there was an uneasy truce between them and the other countrys. One of the conditions of the truce was that the Seanchan would be allowed to keep the two countrys that they had fallen back to.

Sea Folk:
More properly, the Atha'an Mierem the People of the Sea. They live most of their lives on their ships and strongly dislike going any distance from the ocean. Relatilvly little is known of their customs, giving rise to an air of exotic mystery and often fanciful tales. Most seaborne trade is carried by Sea Folk ships.

Wisdom:
In villages, a woman chosen by the Women's Circle for her knowledge of such things as healing, and fortelling the weather, as well as for common good sense. A position of great responsibility and authority, both actual and implied. She is generally considered the equal of the mayor, just as the Women's Circle is the equal of the Village Council. Unlike the mayor, the Wisdom is chosen for life, and it is very rare for a Wisdom to be removed from office before her death. Depending on the land, she may instead have another title, such as Guide, Healer, Wise Woman, or Reader.

Nations: When choosing your nationality, keep in mind that some classes are only based in certain nations (ie. Borderlanders).
Andor: The largest country on the continent, it includes the once country of Cairhien. They were joined by Elayne, one of the Dragon's lovers, when he over through a Forsaken who had used the One Power to pursuade the Queen and become the first King of Andor, after which he gave the throne of both countrys to Elayne. It has the largest army and most of it's inhabitants are very 'insistant', and don't give up easily.

Saldaea/Kandor/Arafel/Sheinar: All on the northern part of the continent they are the nations bordering the Blight, a massive area of corrupt and tainted land where Trollocs and Myrddraal inhabit. These are the nations of the Borderlanders.

Tear: It was once a fairly small country, but after winning a war with Illian it became a fair size. It is the wealthiest of all the countrys.

Arad Doman/Tarabon: These are the lands of the Seanchan.

Amadicia: After many wars, Amadicia expanded to infold the former countrys of Murandy, Ghealdan, and Altara. It is the country that holds the main headquarters of the Children of Light. It is not truly ruled by it's king, but by the Lord Captain Commander of the Whitecloaks.

Stedding Shangtai: The stedding is the place where Ogier live. They are beautiful places with many trees and natural gardens. The Ogier live in houses made in the ground. If they are gone from this place for enough time (no more than 10 years), then can get very sick, and die soon afterwood. The only city left with a Grove, areas made by the Ogier so that they could stay out of the Stedding while they built the city's, is Tar Valon, the home of the Aes Sedai/Asha'man and the White Tower.

Tremalking: The land of the Sea Folk.

Character Sheet:
Name: Your name, duh.
Age: If you don't know what this is, then you worry me.
Class: What class are you?
Description: What do you look like?
Nationality: What nation do you hail from?
History: Your bio.
(You can add stuff, but what is there, must be kept)

Живик, не се чуствай изолиран от играта - не е речено че точно по колелото ще играем. Ако искаш, пусни и ти някоя игра, пък после всички ще решим. Колкото повече, толкова по добре.
@ Морвен. Началото е поствано на английски защото съм безсрамен плагиат. :P Под оригинални герои имах предвид наши оригинални герои.
Ще потърся и за други интересени игри, пък и вие хвърлете 1 око на мрежата, може нещо подходящо да изскочи.

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Borizmeiko
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Post by Borizmeiko » Fri May 12, 2006 1:23 am

Гледах и за не-фантази но не можах да намеря подходящи готови неща.
Ето обаче нещо малко по-интересно.

Secrets of the Canyon:

It is late spring in the year 1859 and America’s population is overcome by a vast epidemic: Gold Fever. Nowhere is this fervor more rampant than in California…

With gold, however, there comes hunger for wealth and thirst for power. California, though admitted into the United States in 1850, was undecided whether to be treated as a state or a territory. Populations clashed, tempers erupted, and grabs for influence were made. Northern California, which was dominated by mining, shipping, and commercial elites of San Francisco, favored becoming a state. However, Southern California, being exclusively of a rural character—of dry ranches and open range—favored becoming a territory. Further, the bulk of the state was at the time settled by Midwesterners and Southerners, whereas the seat of wealth and power in Northern California—San Francisco—was dominated by a few wealthy men from New England. California was admitted as a free state, though one of its two new senators actively supported the confederate states in the Senate.

By 1859, the differences between the two halves of the state led to an agreement that southern California would secede from the rest of the state. The vote for secession passed in the legislature in 1859. Because secession was approved by both popular referendum and the legislature, and signed by the governor, there remained only the new state's admission into the Union. However, national circumstances would force California to put the issue aside for the time being.

Wars and progress, however, take on battlefields both big and small. Nestled in the Sierra Nevada, between forests and canyons, river and valley, is an unassuming territory that would carve its name into the history of not only California, but in the young and wild United States of America as well. The shining jewel of Placer County is a small town named Dutch Flat. The self-proclaimed “Athens” of the foothills, it boasted excellent musicians, an Opera House where Mark Twain lectured, a thriving amateur dramatical and debating societies, and some of the prettiest, most mythically-beautiful scenery in California. It celebrated 4th of July and Chinese New Year with unparalleled fanfare, due to its diverse peoples and high population of Chinese workers. Dutch Flat was also infamous for using the vaunted “hydrolic” mining process (which would later be shut down in the first environmental court case in history). From the vast mining, the landscape is being torn asunder at an alarming rate.

Large numbers of Chinese immigrants were at work in the canyons below, and as the importance of the high gravels at Dutch Flat were recognized, and the old claims along the rivers were worked out, the Chinese formed a part of the migration from the canyons to Dutch Flat. Dutch Flat's Chinatown began in the 1850s and would become the largest Chinese settlement outside of San Francisco.

In 1859 Dr. Daniel Strong of Dutch Flat invited railroad surveyor Theodore Judah to come and evaluate a possible route across the Sierra. Recognizing the value of the gentle grades and slopes, as well as the already-thriving economy from gold and lumber trades, the plan was approved.

So ripe was the fruit of lucrative possibilities that it was no wonder Dutch Flat would be the bustling hub that drew hundreds of gun-slingers, migrant workers, aristocrats, miners, and honest working families every year.

It was also no surprise that Dutch Flat would have a bounty of problems…
Unexplained accidents, diabolical coincidences, and strange events have been quietly ravaging through the community. No one has an answer, but many have accusations and suspicion. Some say it’s the Chinese camps, others worry perhaps ancient spirits have arisen for vengeance. Perhaps it’s a gang of trouble-makers…Maybe the farmers that have been migrating up from Southern California. Are they after gold? Revenge? How much longer can the mountain community maintain order and stability? When will neighbors begin to turn upon one another?

[Characters can be as diverse as you wish. Brothel owner, Northern Californian aristocrat, a Chinese worker, gold miner…And of course, gun-slingers. Be advised, y’all will have to work together eventually and will have to have a reason to be and stay in Dutch Flat. Character sheets as follows.

Name:
Age:
Gender:
Physical description:
Occupation:
History:
Extra notes:

Извинявам се че не съм по-активен но точно в момента съм леееекичко болен.Ако някой се наеме да ми помогне ще съм много благодарен.

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Eneya
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Post by Eneya » Fri May 12, 2006 5:24 pm

Мразим колелото!!!!!!
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zhivik
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Post by zhivik » Fri May 12, 2006 5:25 pm

Ъъъ, май не бях разбран правилно, така че май най-добре е да дам пример. Историята би могла да започне по следния начин (развива се в нашия собствен свят):

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Група приятели (в случая разбирай играещите) се събират за излет извън града. Единствено едно момиче закъснява, което е странно, тъй като живее само на две пресечки от мястото на срещата, малко площадче, близо до автобусна спирка. Когато някой най-накрая решава да и се обади, тя идва запъхтяна към тях. Лицето и е изпито, и изглежда сякаш не е спала няколко нощи подред. Преди някой да успее да каже нещо, телефонът и позвънява. Тя го вдига, изведнъж лицето и предбледнява, и тя се втурва към едно такси, спряло наблизо и заминава в неизвестна посока. Някой от групата вдига изпуснатия телефон, и вижда нещо като смущения на екрана, сред което се забелязва червен триъгълник, опасан нещо, което прилича на жълти лиани. Внезапно един от компанията отбелязва, че това е невъзможно, защото този модел телефони няма цветен екран ...

След кратка дискусия, групата решава да провери апартамента на своята приятелка. Тя живее съвсем наблизо, на първия етаж на една стара сграда. Влизайки във входа се забелязва, че входната и врата е леко открехната. Апартаментът отвътре изглежда, сякаш обитателката му не е имала време да свърши нищо. Долавя се миризма на разлагаща се храна от кухнята, има дрехи захвърлени навсякъде, водата в банята все още тече. Хвърляйки поглед към компютъра, всички виждат, че е отворен e-mail, който съдържа картинка със същия този червен триъгълник, който изглежда опасан по-скоро от жълта бодлива тел. Заглавието на съобщението гласи само "Време е."
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В общи линии това е предложението ми, само да кажа, че нямам нищо конкретно предвид, това е първото което ми хрумна. На практика историята може да се развие по всякакъв начин, включително и със свръхестествен вкус, ако това е желанието. Действието може да се развива навсякъде, дори у нас, ако искате. Кажете как ви се струва като идея?

Само да добавя, че ако аз съм единственият, който си няма и идея от Колелото, по-добре продължавайте без мен.
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Eneya
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Post by Eneya » Fri May 12, 2006 5:31 pm

Допада ми, обаче трябва да има Водещ, който да насочва нещата. Защото иначе ще се получи вечният прблем при играта онлайн. Всеки ще дърпа знаменатата черга къмсебе си и ще стане манджа с грозде.
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